IndieCade submission

As part of the joys of being a game developer you must eventually get your game out into the public to have others play it. Now is that time for our game FlubFighter.  We all came to a decision as a group to enter FlubFighter into the IndieCade 2015 festival. I was pleasantly surprised how quickly the levels were polished and improved lighting was put in. The controls have always been an issue for the game and with the build for the festival the issues are fixed. Granted there is still some small issues and some polish is still needed to make it control like we would like.  It's really interesting to see how far a project has come. We started out with this: 

Make it with modular pieces they said...it will make things easier they said...

Make it with modular pieces they said...it will make things easier they said...

After working for 8 months on the project the level has come a long way to look even better. The level is the Reactor level. Somethings have changed but the level has turned out well. We originally wanted to have modular pieces that could be moved around but it discovered that the level didn't look good even when the artists tried to make a texture for the blocks. There was some discussion about adding stickers or warning signs to help give more interest to the platform areas, but that turned out to be a bust. So the levels were redone in 3D and this is what it is now.

When you play the level be on the look out for a tiny robot in the background

When you play the level be on the look out for a tiny robot in the background

For a group of students and recently graduated students I'd have to say it doesn't look any normal student project. It is really up there with indie studios that have had more experience then us.